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As a math lover I immediately got intrigued by the name. I also studied in Kolmogorov high school.

It's interesting to see a horror game made for a jam, although I didn't get it: half of the screen is solid black, you need do to some pixel hunting and I am not sure there is a way to predict the dice (to be honest: I didn't look very thoroughly as most of these games have an obscure solution).

I'd like to revisit an update of this game after the jam.

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Although we were super happy with how much we managed to get working for our first UE5 game, we have a major post-jam update underway to fix some issues and include missing parts of the game. If you have any suggestions, please comment on the issue list.

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It is an awesome game, too bad it can't be in the jam. It combines roguelike with puzzle game like the Hitman series, but distills it down to predicting a dice roll. Awesome graphics and atmosphere. The sound design is just brilliant! Good work! 
If you didn't get enough of the time pressure, here is mine: (although way worse than yours) https://error13660.itch.io/screechingwheels

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Thank you so much! Feedback like this is what is really important from the jam, even if we don't get the rating numbers!

EDIT: Mark Brown is a literal god and our game is now part of the jam!